#Maizono Sayaka
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smooshednetwork · 3 months ago
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Drew this one picture of the stageplay actors :3
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dontbullysora-blog · 2 months ago
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soooo...
i finished first chapter)
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troloyunu · 4 months ago
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for the pink outfit ask may i request maizono in n2 please? thank you!!! i hope you're having a wonderful day ♡
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SAYAKAAAA!!!!
My pink outfit meme
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kpiva · 9 months ago
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testing the new ink💫
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mizuno-marmalade · 4 months ago
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the other half of the dr1 class 🥳 sry for the delay lol
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l-kikimora-l · 2 months ago
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rainbow-crane · 5 months ago
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In-Depth Analysis On All The DR Characters Because What, Are You Gonna Try And Stop Me? Who Are You, My Mom? Yeah, I Didn't Think So- Part 3: Sayaka Maizono
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It's finally time for my #1 THH girlie to shine!!! I may be a bit biased with this one because of how much I adore her, but I'll try my best to remain objective as we go in-depth on how well-written of a character she is. They used her character schtick incredibly, and I can't wait to go into why.
As always, only offical, canon material will be used in this analysis, primarily the english translation of the THH game. If you aren't interested, just keep scrolling.
Part 1- Character Design
Sayaka Maizono was one of the first characters to reach completion, designed for maximum likability to the player. Her look is extremely basic and palatable, with a regular schoolgirl uniform and softer features, and she's characterized instead through her expressions, which are used to either purposefully cover up her true feelings or let the 'perfect idol girl' mask slip when appropriate.
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Her given talent was that of the SHSL Idol, or the Ultimate Pop Sensation, adding to her cutesy and likable nature. She was also used during development of the game itself as a placeholder due to how quickly her design came together, which made the developers sick and tired of looking at her(alongside Leon Kuwata, who was also finalized relatively quickly) and led to an early exit in-game.
Part 2- The Assistant Trope/Inspiration
Like many of the characters in Danganronpa, Sayaka was designed around and used to subvert one of the many tropes found in mystery/detective games at the time. For Sayaka, this was that of the deuteragonist, the assistant(one well-known example being Maya Fey from Ace Attorney). Her character introduction, the quick establishment of her relationship with the player, and her 'pleasant' demeanor all factor into this, making her seem as though she's going to be a major player throughout the rest of the game. She was originally meant to be a childhood friend as well, but this was severely cut down to just having gone to the same school. She was also put front and center alongside Makoto and Kyoko in the promotional material for the game to create a level of perceived importance for her before the game even started, and preemptively raise the audience's expectations for her role.
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But there was another character that a lot of inspiration was pulled from- Marion Crane from the 1960 film Psycho. Marion is a character who'd lived her entire life as a good person but, in a moment of desperation, steals $40k and goes on the run. The first half of the movie paints her as the protagonist, only for her to be abruptly murdered and for the movie to shift to solving the mystery of her disappearance. Sound familiar?
Part 3- Character Introduction
From the get-go, Sayaka is put into a helper's position. She's not the one to suggest going around and introducing ourselves, nor is she the one to justify why, but she is the one that ends the debate and moves the game into introductory mode, suggesting that she's the go-to for the player to move forward in the game- "Okay, so let's get introductions out of the way, then we can move on to whatever else. Sound good?" She's not asking the class, she's asking you as the player if you're ready to keep going.
Her first intro is brief, focusing less on her character and more on her public image. Makoto narrates about her position as lead singer in her idol group and how beautiful she is, as well as teasing some form of previous meeting between her and us. We also quickly establish her strong intuition.
"Well, never mind. No matter how you slice it, she's really beautiful. Almost like a doll or something..." "I'm not a doll, you know. I'm alive!"
She also seems to recognize you, despite the belief that she probably wouldn't remember. Of course, before you can talk any further, you're interrupted so the plot can keep moving, securing a connection to her without any actual information required.
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As you talk to the rest of the class and head towards the entrance ceremony, she's one of the few to voice her concerns about the state of the school, and points out the lack of other students("And why isn't there anyone here? Walking through the halls, I didn't see a single person..."). She's observant and perceptive, keeping her guard up. In fact, she barely speaks throughout the entrance ceremony and immediate aftermath, waiting until their situation has been explained by Monokuma and all the rules have been read to call any attention to herself. When she finally does speak, it's to try and clarify rule 6- the rule that states killers can leave unless discovered.
So the first impression we're left with is that she's a more level-headed and competent girl with some kind of important connection to us, one that appears to be mutual. Anticipation has been built to learn more about that connection as well, which directly affects the story going forward.
Part 4- Your Ultimate Assistant
A major part of why Sayaka works as a character is because she connects with the player directly, offering to help you via a connection to our player character, Makoto. This relationship with us as an audience is the core purpose of her existence in the narrative. When we wake up in Makoto's bedroom and walk outside, it's Sayaka who's there waiting for us, to check if we're okay and fill us in on what's happened while we were out. She's here to help, but keeps the focus on how we're doing.
"But... are *you* okay? You know, from when Mondo hit you..."
"Oh, that's good. I was kinda worried..."
"Well, if you really are feeling better... I was hoping you could come to the dining hall."
She's also the character used from a meta perspective to teach us the functions of the game itself. It creates a certain reliance and trust in the character to continue being helpful to us as the player, even when it's not actually her doing.
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It's here where we go on to learn how exactly she knew Makoto- the two of them went to the same middle school, albeit in different classes, and despite the fact that Makoto straight-up admits to having no distinguishable traits, all she can do is laugh it off, happy to have someone somewhat familiar nearby. She attributes this relief solely to Makoto, as if she's indebted to him, and decides she wants to thank you by acting as your Ultimate Assistant. In other words, she's buttering us up so we'll trust her wholeheartedly, and establishes a 'you and me against the world' relationship. And in-character, it works perfectly, with Makoto falling hook, like, and sinker.
"I'm just surprised, is all. I wouldn't have thought you'd remember me." "We went to the same school for three years, of course I remember!"
"But *you're* the one that helped me find my courage again. Not any of those 'ultimate' students." "Thank you for saying that..."
"I'm going to help you out as much as I can, so let's get out of here together!" "When she says things like that, it... it just gets me pumped up!"
"I may not be the best assistant in the world, but I'll give it everything I've got." "No... you've already done so much as my assistant." <-(said almost immediately afterwards, with no character action or events in-between)
And again, the game's mechanics force you to rely solely on Sayaka, utilizing the purple words to have the rest of the day's events explained through Sayaka being personable and helpful.
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She continues to be the one to calmly explain what's happened so the player isn't lost or confused. She acts as a voice of reason when the class starts to panic. And again, once the conversation is ended by Celeste, she checks in with you again before splitting up.
"Okay, so since you're in the dark about all this, let me lay out what's been going on."
"Everyone just calm down, please! We need to stop and think about what to do from here."
"Makoto... are you ready to call it a day?" "Yeah, let's go."
The entire next day is spent completely with Sayaka, without a moment's break. From the moment Makoto wakes up, the objective is to talk to Sayaka, and you hunt for a defensive weapon with her. Even without finding a reliable weapon, Makoto very quickly offers himself up as a protector for her, and with that, the search ends. She's gotten what she really wanted- a reliable friend.
"H-Hey, don't worry about it! It's not like you need it right away, right? Plus, if anything *were* to happen... when the time comes... I'll protect you." "You'll... protect me? Thank you for saying that... If I've got you on my side, I guess I don't need a weapon after all!"
You learn more about her by sticking together and talking afterwards, and once you're done with that, the game decides to explain the concept of FTEs via immediately sending you Sayaka's way, again, to bond with her even more("Anyway, why don't you try it out by spending some time with Miss Sayaka Maizono? She's the ideal partner to begin with, don't you think?"), as well as give the player their first skill for the upcoming class trials. It's on-the-nose to the point where Sayaka herself apologizes for it.
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This also works to her benefit, as even if the player is getting annoyed by the tutorials, they're less likely to blame Sayaka as a character for it, since she's showing shame for how much time it's taking. Sayaka is unequivocally the character to care about, the character to pay attention to. She becomes the object of Makoto's affections, and makes herself invaluable in his and the players' eyes, all with the handy help of game mechanic tutorials. Whether or not you as the player trust her or find her suspicious, she becomes the character at the forefront of your mind. Either way, the job is done.
Part 5- The Idol Mask
All this knowledge about how she operates for the player as a meta perspective is great, but it doesn't actually tell us a ton about Sayaka herself as a character. It's moreso about how we're being set up to perceive her existence within the game. Regardless, it's important to understand that setup to see why she works, but it's equally important to get into the characterization itself. So, let's do that now.
We already know that she's been working towards establishing a strong bond between herself and Makoto, making him feel better about being surrounded by people with insane talents and offering as much familiarity as possible, as well as singling him out and separating him from the rest of the class while everyone else forms their relationships separately.
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She's been doing a great job of keeping up this appearance of a cute and reliable helper, but this leaves her seemingly lacking in substance, as she's solely focused on making us comfortable with her first and foremost. This is something that, from a character perspective, can easily be pulled from her idol career- she's a massive celebrity who advertises cuteness and likability, so leaning into that and using it to her advantage is a logical first step for her in establishing fondness.
As we head to the trophy case in the gym, we do start to get hints of her actual motivations and desires if you stop in the main hall to talk to Leon. It's brief, but a nice touch, especially considering the dynamic between these two later on.
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Sayaka's true self doesn't really reveal itself until your conversation with her in the entrance to the gym, though, when she asks to spend some extra time together. Having nothing else to do feels wrong to her. It's unfamiliar, and puts her on edge("No, it's not that it's boring. It's just... I've never really done it before. I don't have a lot of time to just... do nothing."). It's enough to start to move her out of that idol shell in an attempt to fill that time, and let a little bit of that idol's mask slip- "Hey, um... this is kinda out of nowhere, but... Makoto, do you have a dream?"
By turning it around and asking about her dream, we directly connect with her core value- her deeply focused motivation for her childhood dream. It's something that she can't help but gush about, both the wonderful and terrifying parts of it. We get to learn exactly where she came from, raised by the TV, no mother to speak of and an absent father working his ass off, and how her dream took form as she watched her own idols.
"But more than anything else, there was her smile. Looking at her smile, I could feel my loneliness melting away. I decided that's what I wanted to be someday. I wanted to give that kind of encouragement to others."
The mention of an idol's smile specifically is proof that she did, in fact, succeed wholly on this dream, as it calls directly to the repeated mention of how comforting Sayaka's smile is to Makoto.
"That somehow mysterious smile of hers made my heart grow calmer."
"I can tell it comes from the heart. It makes me feel at ease..."
"That mysterious smile that softens my heart... I really wasn't flattering her. That smile saved me."
It also gives us some insight into why said smile exists, and just how often she's masking around us- "Her earlier mood disappeared, replaced by the bright smile I'd quickly grown used to. But how'd it happen so fast? It was almost like a mask, like some kind of neutral expression."
We also get to learn just what kind of world Sayaka lives in, and how much work it takes to keep her dream alive. The entertainment industry is cutthroat, and to be a positive role model and live her dream onstage, she has to fight tooth and nail at all times.
"I did whatever it took to reach that dream. I mean it. Even some things that... weren't so pleasant."
"To make your dream a reality, you have to keep your gaze fixed on it no matter what. In that world, if you lose focus for even a split second, you get left behind. You have to keep on swimming against the current, without even taking time to breathe..."
She even has to compete against the people in her own idol group for attention, though that rivalry is a major factor in what motivates her so much.
"We've been performing together since we were young, so they're all like family to me. Without them, I would have given up on my dream a long time ago."
Although Sayaka has been using Makoto to build herself a safety net and have someone to fall back on, her willingness to share this part of herself exists as proof that she did care about him to some extent. She genuinely does feel more secure with him around, and it allows her to let out her fear and frustrations safely. She's able to take the mask off for a bit.
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She has a deep-seated fear of losing everything she's worked for, her entire life's work, to the whim of public attention. And it's not just her livelihood put at risk by this- it's the other 4 girls from her idol group as well. She's their lead singer, their central figure people think of from their group. They could keep performing without her, sure, but the public's perception of them would irrevocably change, and interest would drop. It's a realistic fear, too, as celebrity culture is defined by its "15 minutes of fame," and while she could probably milk her kidnapping story for exposure if she got out quickly enough, tragedies happen every day. With enough time, people would and could forget about her.
We get to see this further after the viewing of the motive videos. After everyone's watched their videos, she has the most volatile response, shoving Makoto away and running out of the AV room to hide. Upon being found, she's described as having no expression or emotion on her face. She's in the process of going completely numb, and can't even bring herself to lie when Makoto asks if she's okay.
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It's here that a solid divide is truly defined between Makoto and Sayaka. Their motive videos, while both intense, have completely different implications. Makoto hasn't actually seen hers yet, but assumes it must be the same as his, and thus, his attempts to assure her ultimately fall flat.
"Think about it- those videos have to be fake! Because if those things really had happened...people out there would be in an uproar. Our families, the police, everyone!"
But Sayaka's motive video didn't just imply that her loved ones were hurt. No, her motive video insinuates that her being trapped led to her band falling apart. Their stage presence is gone; they're fading into obscurity. The family she found through the stage is now separated. And that's not something the police would think twice about. That's just the entertainment industry functioning as normal, and actualizing her greatest fears. She is replaceable.
It's here where we truly see what Sayaka's resolve is made of, and where she shows us that she's been thinking of killing this whole time.
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Though no one's died yet, the mere idea of killing someone to get free has been gnawing away at her. Not only that, the need to act before anyone else makes the first move is something she's already familiar with thanks to working in the entertainment industry; to keep ahead of the game, you have to push out content constantly. She has to be the lead singer, she has to have the best music. All this pressure is mounting, and the motive video is leading her to blow. And through Makoto's help, she's able to calm herself down enough to direct the steam.
"I-If that happens...then I'll get you out of here myself! No matter what it takes!"
"Can I... can I believe what you said? That you'll help me get out? No matter what it takes?" "A-Absolutely!" "Makoto... You're the only one I can trust. So please... No matter what happens, please always be there for me. I need you on my side..."
Makoto says himself that he'll get her out "no matter what it takes." And he says this while they're trapped in a killing game, where as far as they know, the act of killing someone is the only way to escape. To Sayaka, this reads as an offer: I'll help you kill someone if we have to. So that's what she plans to do.
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(It's also worth noting that, at that point, neither of them knew about the class trial at this point, or the potential repercussions of voting incorrectly in one. If they had, this entire situation may have been very different. We'll never know for sure.)
Though the personality she shows us for most of the game is one that's carefully curated, on the inside, she's constantly in terror. She knows how much to reveal about herself and how much not to in order to gain favor, and is always calculating her next move. We know from the description of her dream that she isn't an inherently selfish person- she acts for a dream that she believes is worth it in the long run, and wants to inspire and comfort young girls like herself and make them feel more secure. The concern she shows for Makoto's health and her remembering him from middle school isn't all purely an act; you can't fake memories that are that accurate to what actually happened in the past(will go into more detail in Relationships for this). She latches herself onto Makoto because she wants it to be Makoto, and while she tries to act to her benefit, her softer, more caring nature ultimately stops her from doing so, and winds up getting her killed.
Part 6- Sayaka's Murder
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As stated previously, Sayaka being the first victim was designed to be completely shocking to its original audience. She was someone so clearly set up to be important to Makoto, and assisted us in walking through the beginning of the game. A strong bond was established between the two of them, and a character like that was typically propped up to be someone critical to the story unfolding. So this twist was like a gut punch to 2010 Japan. Nowadays, this trope-subversion has become a trope in and of itself, and that can be partially attributed to how much impact Danganronpa had within the genre, but it does make this twist into more of a base expectation for a newer generation of fans. Regardless, this was a major shock at the time, as was confirmed by interviews with the creator. This twist was even protected by the demo of the game, as the victim there was Yasuhiro.
For the rest of the chapter, we have to work to find out who's responsible for her death, and why she ended up dying. It's set to be both the moment that the player begins to take the murder-mystery aspects of the game seriously, and acts as a way to force Makoto as a character to take initiative in the class trial, as almost everyone immediately writes him off as responsible for her murder due to the location of the body. So in a way, Sayaka works in one final act as helper to the player, as it's her murder that leads to the first trial and how to play them.
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It's in the trial where we also have it confirmed for us that Sayaka was the instigator, as the evidence gathered unfolds into a failed murderer being murdered herself. Though this comes as a shock to Makoto, we've already seen and addressed how she came to this point and why, so I'll spare the details of explaining the entire trial so we can stay focused on Sayaka herself. Suffice to say, this revealed betrayal serves to develop Makoto's empathy for the rest of the cast going forward as he realizes the one that trusted him most was using him as a buffer, thinking through every step of how to keep suspicion off of herself.
"Now do you understand? She wasn't a blameless victim in all this."
"And if it's true that she had the kitchen knife and attacked without provocation..." "Indeed... these are all the actions of an assailant."
"And by committing the murder there, instead of her room, that would implicate Makoto."
"For one thing, even if her plan worked, Mr. Naegi would just tell everyone they'd switched rooms." "I don't know... I'm not sure our softhearted Makoto is capable of that kind of cutthroat behavior. I'm sure Sayaka realized the same thing".
In the end, it's Kyoko who puts together not only that Sayaka was the one responsible for the trial, but also that her dying message existed to save Makoto. She deciphers the inverted English letters, and even pulls Makoto aside to say as much about Sayaka's true intentions.
"Sayaka meant to double-cross you. That's a fact that you can never change. But even till the very end, she wasn't sure of her decision. That's why... as she lay dying, she was thinking of you."
And because Kyoko is a character who goes on to be established as someone who seeks out the absolute truth, combined with the behavior we saw from Sayaka prior to the murder plot, we can trust that this inference is accurate. It's also directly shown to be true in other official adaptations, such as the stageplay, in which she's murdered in the bedroom and drags herself to the wall to write down Leon's name for Makoto.
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Part 7- Relationships
Though Sayaka has few relationships, they're all fiercely important to her, enough to where she's willing to die/kill for them.
7.1- Sayaka's Bandmates
Though they aren't ever named in-game, Sayaka makes it very clear how important her bandmates are to her. She tells us that she sees them as her family, something huge for a girl who grew up lonely, and that her greatest fear is being forced to go their separate ways. They're her best friends, her coworkers, her rivals, her family. They've been involved in every aspect of her life as her bandmates. Their existence and this focus brought on them elevates Sayaka's own motivations- fearing for the success of their band as an idol isn't just about her own success anymore. Her being kidnapped puts her family's livelihood at stake, not just her own. And the motive video serves to throw that fact in her face.
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7.2- Makoto Naegi
Sayaka latches onto Makoto quickly for a reason- he's familiar. The government-mandated FTE tells us as much. Not only did they go to the same middle school, but he was someone she very distinctly remembered. Because Makoto was in charge of taking care of the school's animals, he was the one who once led a giant crane out of the school's pond and into the nearby forest. It left enough of an impression on Sayaka for not having spoken to him back then becoming one of her greatest regrets, attributing the event to being something out of a fairytale.
"Honestly though, I was so impressed... That's why I always wanted to talk to you, even just once."
This story is one that's undoubtedly true, and Makoto himself remembers the event clearly as well. It stands as solid, undeniable evidence- that even though she was trying to use him to her benefit, she did genuinely like and admire him as a person, long before the game ever began, and enjoyed his company. She doesn't tell him how she became an idol or confide her fears purely for strategy; if that were the case, she wouldn't have panicked so badly at the motive video and ran. She doesn't want people to see that fearful side of her, but developed enough trust in Makoto to take the risk of letting him see her vulnerable. In the end, that vulnerability works in her favor, but to write it off as just manipulation for the sake of her plan would be inaccurate. Rather, she had genuine fear, and a genuine need to confide in someone, and made the observation as she did that it may be something she could use.
We're given a distinct difference between when she's acting for her benefit and when she's being genuine spelled out for us in our final conversation with her as well. When she's faking that fear of someone trying to break into her room, her irises still have their color, and she's still perfectly in control of herself, able to control her volume and look us in the eye as she gets access to Makoto's room. It exists in a stark contrast to her two breakdowns, where her eyes went white and she started to scream, panicking too much to pay attention to her surroundings.
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She trusts Makoto wholeheartedly in the way he trusts her. He was there for her when she needed it, and that's how she's able to develop the confidence to go on and fake it later; she knows he'll take her concerns seriously. So she lies, saying that someone attempted to break in, and convinces him to switch rooms for the night, simultaneously giving her the space she needs to work with to avoid being caught and absolving Makoto of any blame for what she's about to do by keeping him in the dark. When she becomes a killer, he won't fall with her. There are a couple other instances of this subtle protection of Makoto that can be found in the game, like her taking him to look for a defensive weapon only to convince him he should be the one to have it, or her writing the name of her real killer down so Makoto wouldn't be blamed for her death.
It's also worth noting that in the canonical au novel Danganronpa IF, when Sayaka goes to have this conversation, Makoto faints and Sayaka immediately drops the act entirely, instead choosing to focus on getting Makoto taken care of. She rushes him to the nurse's office, and stays with him through the entire night, only going to bed in the morning when Mukuro takes her place so she won't pass out. These aren't the actions of someone acting purely in accordance with her self-gain. If that were the case, she could've just grabbed his key, thrown him in her room, and continued with her plan as normal. But she didn't. Makoto's health and safety is decidedly a real priority of hers every step of the way.
7.3- Leon Kuwata
The original game doesn't do very much to explain why Sayaka would choose Leon to attack as a victim. We learn through Leon's introduction that he wants to become a musician, but other than that, these two barely interact, and only in scenes that are skippable and not on the main storyline(pictured earlier). This comes from the unfortunate result of Leon just so happening upon the developers' shitlist and being killed off first so they wouldn't have to look at him anymore. As was stated earlier, both Sayaka and Leon were the first character designs to reach completion, and were then used in early development of the game quite often. This led to the game devs becoming sick and tired of looking at them and thus, chapter 1 had them both die. And while Sayaka was important enough to the development of the protagonist, Leon was not, and ultimately fell to the wayside throughout his time alive in the game. But that's not to say they didn't at least have an idea of what they wanted to do with the two's relationship at all, and the truth behind why she chose him was expanded upon in the supplemental manga series.
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After Mondo knocked Makoto out on the first day, it was Leon who offered to help Sayaka carry him to their dorms in the hopes they'd get to talk. As we already knew, he wants to be a musician, and admires Sayaka for succeeding in the industry. Sayaka sees his excitement and how lighthearted of a person he is, and simultaneously admires and pities it; someone so casual wouldn't be able to fight his way through the industry, as far as she thinks. It'd only hurt him further.
Later, when she's trying to decide who to kill, she remembers this conversation. Leon is one of the only other people besides Makoto she's made any connection with, so he wouldn't suspect she was planning to kill him. Besides, surely he'd understand where she was coming from if he really wanted to be in the entertainment industry, and if he couldn't understand then, well, he was never cut out for it anyway. She was able to justify attacking him in her mind because of this, and thus, he became her target.
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Ultimately, Leon wasn't even trying to kill her when she got stabbed. After getting the screwdriver from his toolkit, he was trying to wrestle the knife away from her and talk things out. He didn't trust Monokuma's empty promises, and respected her enough to try to get through to her. Meanwhile, Sayaka couldn't give up; she was in too deep, and if she didn't kill him, then surely he'd tell everyone, and she'd lose everything she'd worked for. But in their struggle, the knife ended up in her stomach, and he ran out, unable to watch her die as he went into damage control and she wrote his name in her blood, as one final apology to Makoto.
In the original game, we never get any of this insight into what happened. We only get Leon's insistence that it was out of self-defense and that he was "just unlucky."
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He never fully gets to explain himself, and is executed without another thought, similar to how Sayaka died without ever getting to tell Makoto the truth.
Part 8- School Mode: Sayaka's Ending
After completing THH, you unlock School Mode- Enchanting Dangan Academy: Purely Prismatic Souls, in which instead of announcing a killing game, Monokuma demands the class build themed backups for him. In the downtime for this mode, it acts as a dating sim, as once you finish out someone's FTEs, you can take them on trips to different places in the school and level up their hearts to a max 10. If you win the school mode, and max out Sayaka, you unlock an ending conversation between her and Makoto. This is true of all the characters, but Sayaka's is special because she brings up the promise to stay by her side you made in the main game, despite it never taking place in the school mode.
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This reveals something major- Sayaka was, in fact, psychic, and could see into alternate timelines all along. Her psychic intuition assured her there was a universe where Makoto would succeed in saving her, and it allowed her to endure the killing game.
"I knew everything... I knew you would never give up until it was all over. That's why I was able to go through all this, why it didn't hurt... Cuz I'm psychic, ya know?"
(And forgive me for getting conspiratorial here, but the way this is phrased leaves me to wonder if she, to some level, knew she was in a game, and that the tutorials being geared to Sayaka may not have been such a happy coincidence in-universe.)
Part 9- Starfall (Why do we care?)
After reading everything I've said in here, I imagine there'll inevitably be people who disagree with the end results of my analysis. I mean, there's not any real way to know what she's really thinking. So who's to say I'm 100% correct about her genuinely caring for Makoto? Maybe she cared more about her own idol status than anything else, and really was a selfish attention-seeking snake. (I mean, she wasn't completely lol, but I'm making a point here.) What I've presented is my interpretation of her motivations based off of the evidence given. You may not completely agree, and that's okay. Honestly, if anything, disagreeing with some of these conclusions only furthers the point of her character- We're not meant to fully understand her because people aren't easy to understand that quickly. People are complex, and you're not gonna be able to automatically trust the people that appeal to you. Sayaka's story is a remnant of the original idea for the beta version of DR; she pushes you to distrust. Blind faith can get you killed.
Afterword
I think I've really outdone myself with this one, y'all. I adore Sayaka and, even knowing why they chose her for this early-death role, still believe this was an incredible use of her character. As you can probably tell, she's my #1 character from THH for a reason lol.
I'm gonna start on Yasuhiro's analysis in a couple days, but there'll probably be a bigger gap between this one and the next than there's been between the past few analyses bc I have a real life I need to attend to sometimes :/
I hope y'all all thoroughly enjoyed this analysis!! Catch ya later
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danganronpabestboys · 2 months ago
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Round 1-10
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danganruler · 3 months ago
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new danganronpa roblox funny pictures 👍
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penguwastaken · 5 months ago
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Some Danganronpa pixel art I forgot to post here.
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Follow me on Twitter for more, I mainly post there. Alternatively, all my pixel art is available on my website as well :D
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constantine-2005 · 3 months ago
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both of them 💔
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wwofcily · 1 year ago
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crocodile tears run the tap til its clear
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dontbullysora-blog · 2 months ago
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got really inspired by @the-only-teruteru-fan art of Leon drawing heart like a dying message in Death Swap!! (i cried)
So i NEEDED to draw how Sayaka erased it, to leave less evidence!
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troloyunu · 4 months ago
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hi! i love your art! for the outfit art requests could i request sayaka maizono in P1??
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Thank you so much! Here’s a pink Sayaka for you!
My pink outfit meme
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tamitomemo · 1 year ago
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mizuno-marmalade · 5 months ago
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the username is wrong now but happy birthday sayaka!! this is from two years ago but i still rly like it :3
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